Ember Gale

Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
common
Set
Shadowmoor
Price
$0.11
EDHREC rank
#27001
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Ember Gale card art
Ember Gale makes all your red creatures unblockable for a turn — every blocker gains protection from red until end of turn, so your red attackers walk straight through the board. At one mana instant speed, it's a one-card game-ender stapled to the cheapest possible price of admission.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Ember Gale is a Commander card through and through — the more red creatures you're swinging with, the more absurd the payoff, and token-heavy or go-wide red strategies can close out the table with a single spell. In Legacy, Modern, and Vintage it has no meaningful home; combat tricks at this scope don't map to those formats' game plans, and protection-from-red has too narrow an application outside creature-swarm contexts. Pauper is the one non-Commander format where Ember Gale could theoretically see play in a red aggro shell, though even there a one-turn unblockability window rarely outperforms just running more threats.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Ember Gale is deep bulk — you're buying it out of a common box or tossing it in a cart as an afterthought. It will stay at this price tier indefinitely; narrow combat tricks with single-format appeal don't appreciate.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.