Ember-Eye Wolf
Creature — Wolf
Haste: This creature gets +2/+0 until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Shadows over Innistrad Remastered
- Price
- —
- EDHREC rank
- #23117
Ember-Eye Wolf is a 1/2 haste creature for two mana that deals 1 damage when it attacks — a floor so low it belongs in a bulk bin, not a deck slot. Even in dedicated wolf or aggro builds, this effect is irrelevant at the scale Commander demands.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Ember-Eye Wolf is too underpowered to see meaningful play in any competitive format. In Commander, 40 life totals and four opponents make a one-damage trigger on attack effectively meaningless, and a 1/2 body trades into nearly anything. Pauper is the only format where its mana cost and creature type could theoretically matter, but wolf synergy pieces at common don't form a coherent enough shell to justify it over better aggressive commons. Legacy, Modern, and Pioneer have redundancy so deep that Ember-Eye Wolf never makes the cut.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
No reliable price data is available for Ember-Eye Wolf, but cards at this power level routinely sit in the bulk common range — expect to pay next to nothing, or find one in any trade binder. There is no demand-driven floor here worth tracking.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.