Eclipsed Realms
Land
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.: Add
.
: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Lorwyn Eclipsed
- Price
- $0.41
- EDHREC rank
- #4216
Eclipsed Realms drops a transformed land onto the battlefield that immediately changes what your mana can do — the payoff is front-loaded, and the cost is the deck slots and setup required to enable it. Grub, Storied Matriarch decks run it at nearly a 50% rate because the land's new identity feeds directly into the engine Grub wants to run.
Best Commanders
Commanders with the highest synergy
Grub, Storied Matriarch
Grub, Storied Matriarch runs Eclipsed Realms in nearly half its decks because the transformed land slots into the sacrifice-and-recur engine Grub depends on, generating the repeated triggers that make the deck function.

High Perfect Morcant
High Perfect Morcant picks up Eclipsed Realms for the same reason any tap-to-generate value commander does — the land provides a resource stream that compounds over multiple turns without requiring additional card investment.
Brigid, Clachan's Heart
Brigid, Clachan's Heart reaches for Eclipsed Realms because the transformed land's output maps onto what Brigid wants in play, giving the deck a persistent mana sink that pays off every turn the game goes long.

Ashling, the Limitless
Ashling, the Limitless wants every incremental advantage it can accumulate, and Eclipsed Realms delivers a land that works harder than a basic — relevant when Ashling's game plan rewards snowballing small edges into a win.

Maralen, Fae Ascendant
Maralen, Fae Ascendant slots Eclipsed Realms in because the tutoring and card-restriction gameplan benefits from having a land that pulls double duty, reducing dependence on drawing action spells at the right time.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Eclipsed Realms is legal across every major constructed format except Pauper, but Commander is where it actually sees play. Singleton construction means any land that enters the battlefield already transformed and ready to work is doing more than a basic ever could, and 48% inclusion in the right commander archetypes confirms the effect is appropriately costed for the format. In competitive 60-card formats like Modern and Pioneer, transformed lands compete against fetchlands and dual lands for a slot, and a single land that requires setup rarely survives that comparison. Standard eligibility means budget Standard players have access to it, though the effect needs to match the format's pace to matter. Treat Eclipsed Realms as a Commander card that happens to be legal elsewhere.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.41 bulk tier
At $0.41, Eclipsed Realms is deep in bulk territory — easy to pick up as a four-of if a 60-card brew ever calls for it, or as a singleton include without any deckbuilding tax. Bulk rares with narrow homes tend to stay at this price point, so there's no reason to hesitate on acquiring it for a list that wants it.
Explore
Sources
Mentioned
- Grub, Storied Matriarch
- High Perfect Morcant
- Brigid, Clachan's Heart
- Ashling, the Limitless
- Maralen, Fae Ascendant
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.