Echo Chamber
Artifact
,
: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
- CMC
- 4
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Tempest
- Price
- $0.46
- EDHREC rank
- #24419
Echo Chamber copies any creature that attacks you, matching its power, toughness, and creature types for as long as it sticks around — which is the catch: it costs four mana to activate and doesn't untap naturally, so you get one copy per opponent's swing unless you're building around it. It's a niche political and defensive tool, not a generalist staple.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Echo Chamber is legal in Commander, Legacy, Vintage, and Oathbreaker, but its real home — really its only home — is Commander. In Legacy and Vintage, a four-mana artifact that requires an additional four-mana activation and doesn't untap on its own is far too slow against the formats' consistency and combo speed. In Commander, the multiplayer dynamic changes the calculus: three opponents swinging creates three potential copy triggers per round, and the political angle of matching an attacker's stats can deter combat or fuel token synergies. Even in Commander it's a role-player, not a staple, but that's the format where Echo Chamber at least earns its slot.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.46 bulk tier
At $0.46, Echo Chamber is firmly bulk — a throwback rare that never found a wide audience and shows no signs of spiking. Pick it up cheaply if the build calls for it, but don't expect the price to move in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.