Earthbrawn

Instant

Target creature gets +3/+3 until end of turn.
Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
common
Set
Morningtide
Price
$0.14
EDHREC rank
#27782
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Earthbrawn card art
Earthbrawn pumps a creature +2/+2 and gives it trample until end of turn — instant speed, one green mana, and it replaces itself with the wither rider. It's a combat trick that trades up on mana and leaves no card disadvantage, which is the bar any pump spell needs to clear.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Earthbrawn is narrow — one-shot pump rarely pulls weight at a table where threats are bigger and boardstates reset constantly. Pauper is where it has the most legitimate claim, since common-only creature decks want cheap, card-neutral tricks that can win combat profitably. In Legacy and Vintage it's too small to matter; those formats end games before +2/+2 swings a race. Earthbrawn is at its ceiling in any 60-card aggressive format where it's legal and creature combat is the primary axis.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Earthbrawn is deep bulk — you're paying a dime for a functional common with no scarcity driving it up. That price holds; there's no pressure pushing it higher, and picking up a playset costs less than a pack of sleeves.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.