Early Frost

Instant

Tap up to three target lands.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Fifth Dawn
Price
$0.12
EDHREC rank
#24543
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Early Frost card art
Early Frost taps all lands a player controls until their next turn for a single blue mana — it's a one-sided pseudo-Time Walk that costs nothing but a card. The effect is powerful; the problem is that instants win games and Early Frost just delays them, making it a role-player rather than a staple.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Early Frost is a tempo tool that buys you one full rotation around the table — useful for protecting a combo turn or surviving a lethal attack step, though four opponents means three of them untap fine. In Legacy and Vintage, the raw power ceiling is higher but dedicated tap-out strategies have faster and more reliable ways to close games, so Early Frost rarely makes the cut. Pauper is where it has the most structural relevance, slotting into blue tempo and Faeries shells that can capitalize on a single opponent being frozen out for a full turn cycle.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.12 bulk tier

At $0.12, Early Frost is deep bulk — you're paying for the cardboard, not any scarcity premium. It won't appreciate, but if the effect fits your deck, the cost of admission is essentially zero.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.