Dynavolt Tower

Artifact

Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}{E}{E}{E}: This artifact deals 3 damage to any target.

CMC
3
Mana cost
{3}
Color identity
C
Rarity
rare
Set
Kaladesh
Price
$0.24
EDHREC rank
#15108
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Dynavolt Tower card art
Dynavolt Tower converts every instant and sorcery into a damage delivery system — three energy per spell, and five energy cashes out for 3 damage to any target. The cost is real: five energy is a two-spell minimum before you fire, and three damage is underwhelming unless you're casting spells in volume.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Dynavolt Tower is a low-priority inclusion even in spell-heavy builds — 3 damage per activation doesn't scale to a four-player table without a serious spells-per-turn engine behind it. In Modern and Pioneer, it saw fringe play in energy-matters shells, but the lack of a reliable energy synergy payoff deck in those formats today leaves it mostly unplayed. Legacy and Vintage have far more efficient ways to leverage spell density, so Dynavolt Tower never competes there. Oathbreaker is its best non-Commander home, where a spell-slinging planeswalker and a smaller starting life total make incremental 3-damage pings more relevant.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.24 bulk tier

At $0.24, Dynavolt Tower is deep bulk — you're paying for cardboard, not power. It won't hold or gain value, but it doesn't need to: if the effect fits your deck, the acquisition cost is irrelevant.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.