Dwarven Hold
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it., Remove any number of storage counters from this land: Add
for each storage counter removed this way.
- CMC
- 0
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Fifth Edition
- Price
- $1.64
- EDHREC rank
- #16461
Dwarven Hold enters tapped and takes four full turns to become a Mountain that taps for two red — by the time it pays off, most games are already decided. The opportunity cost is too steep for any deck that needs to function before turn six.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Dwarven Hold is a fringe inclusion even in mono-red builds that are deliberately trying to stockpile mana for a late haymaker — the four-turn delay and enter-tapped penalty make it a liability in the early game where red most needs to move fast. Legacy and Vintage both have access to it, but neither format has any reason to run a land this slow when the threat density demands immediate mana. Oathbreaker games tend to end quickly, which makes Dwarven Hold's payoff window even less realistic there.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.64 cheap tier
At $1.64, Dwarven Hold sits in budget territory but overpriced for what it does — it's a niche card with a small collector audience keeping the price afloat, not real competitive demand. Don't expect that floor to move meaningfully in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.