Drop Tower

Artifact — Attraction

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

CMC
0
Mana cost
Color identity
C
Rarity
common
Set
Unfinity
Price
$0.60
EDHREC rank
#31055
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Drop Tower card art
Drop Tower pings a target creature for 1 damage at the cost of tapping and paying two mana — slow, incremental, and redundant with nearly every red spell in the format. The only reason to run it is if your deck specifically rewards repeated pinging or needs colorless damage sources.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker banned

Drop Tower is legal only in Commander, locked out of every other constructed format and outright banned in Oathbreaker. The restriction that matters is the activation cost: three mana and a tap to deal 1 damage is a rate that would embarrass most red sorceries, let alone repeatable effects. Commander gives it a pass because the format runs long enough that a repeatable colorless damage source occasionally finds a niche — specifically in decks that care about dealing damage to creatures in small increments, like Willowdusk or Hapatra builds that want to trigger deathtouch or wither repeatedly.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.60 bulk tier

At $0.60, Drop Tower sits at the low end of bulk — you're paying for the novelty of a colorless repeatable pinger, not power. That price is unlikely to move significantly; it fills too narrow a niche to spike and is too situational to become a staple.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.