Drop Tower
Artifact — Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- common
- Set
- Unfinity
- Price
- $0.60
- EDHREC rank
- #31055
Drop Tower pings a target creature for 1 damage at the cost of tapping and paying two mana — slow, incremental, and redundant with nearly every red spell in the format. The only reason to run it is if your deck specifically rewards repeated pinging or needs colorless damage sources.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | not legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | not legal |
| pauper | not legal |
| oathbreaker | banned |
Drop Tower is legal only in Commander, locked out of every other constructed format and outright banned in Oathbreaker. The restriction that matters is the activation cost: three mana and a tap to deal 1 damage is a rate that would embarrass most red sorceries, let alone repeatable effects. Commander gives it a pass because the format runs long enough that a repeatable colorless damage source occasionally finds a niche — specifically in decks that care about dealing damage to creatures in small increments, like Willowdusk or Hapatra builds that want to trigger deathtouch or wither repeatedly.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.60 bulk tier
At $0.60, Drop Tower sits at the low end of bulk — you're paying for the novelty of a colorless repeatable pinger, not power. That price is unlikely to move significantly; it fills too narrow a niche to spike and is too situational to become a staple.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.