Drogskol Infantry // Drogskol Armaments

Creature — Spirit Soldier // Enchantment — Aura

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Innistrad: Crimson Vow
Price
$0.15
EDHREC rank
#21564
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Drogskol Infantry // Drogskol Armaments card art
Drogskol Infantry // Drogskol Armaments is a two-mana 2/1 flier that becomes a repeatable equipment-tutor enchantment once it dies — meaningful upside stapled onto a body that already attacks. The cost is that both halves are individually underpowered; you're paying for the package, and the package only shines in decks that care about one or both axes.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Drogskol Infantry // Drogskol Armaments earns a slot in Spirit typal or Aura/equipment-matters builds where the back half's tutor trigger generates real card advantage over a long game. Pauper is where it sees the most competitive scrutiny — a two-mana evasive creature with a meaningful death trigger is exactly the kind of card grind-oriented commons-based decks want. In Modern and Pioneer it's outclassed by faster threats and more efficient equipment payoffs, so it stays fringe. Legacy and Vintage have no interest at any price.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Drogskol Infantry // Drogskol Armaments is deep bulk — pick it up without a second thought. Bulk rares and uncommons with niche applications don't tend to spike unless a new commander or mechanic makes them suddenly relevant, so don't expect movement, but the entry cost is low enough that the risk is essentially zero.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.