Drill Too Deep

Instant

Choose one —
• Put five charge counters on target Spacecraft or Planet you control.
• Destroy target artifact.

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
common
Set
Edge of Eternities
Price
$0.19
EDHREC rank
#12647
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Drill Too Deep card art
Drill Too Deep puts a land into play tapped and trades it for a card — functional ramp and draw stapled together for three mana at instant speed. It's a role-player, not a staple, but it earns its slot in formats and decks that want both effects on one card.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Drill Too Deep competes in the crowded two-to-three-mana ramp slot against cards that either ramp faster or draw more — it wins out mainly in spell-synergy builds that want every non-creature spell to count twice. In competitive formats like Modern and Pioneer, it's too slow for dedicated ramp and too incidental for control, which keeps it out of most lists. Legacy and Vintage have zero interest. Pauper is the format where Drill Too Deep has the most realistic case: the card draw stapled to land ramp is a genuine two-for-one at common, and the instant speed matters when you're holding up interaction.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Drill Too Deep is deep bulk — you're paying for cardboard and postage, not the effect. Bulk commons rarely move unless a new archetype or commander pushes demand, and nothing on the horizon suggests that here.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.