Drider

Creature — Elf Spider

Reach
Whenever this creature deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.

CMC
5
Mana cost
{4}{B}
Color identity
B
Rarity
uncommon
Set
Adventures in the Forgotten Realms
Price
$0.15
EDHREC rank
#8719
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Drider card art
Drider puts a 3/4 reach body on the board that generates Food tokens whenever it or another creature deals combat damage to a player while deathtouch is in play — a consistent engine when paired with the right commander. Five mana is a real cost, but Shelob, Child of Ungoliant turns every one of those Food triggers into card advantage, which makes Drider punch well above its price tag.

Best Commanders

Commanders with the highest synergy

01
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant

73.9% of decks · synergy 0.71

Shelob, Child of Ungoliant grants deathtouch to all your Spiders, which means Drider's Food-on-damage trigger fires every time any of your creatures connects — Shelob then converts each of those Food tokens into a card draw, turning Drider into a repeatable draw engine stapled to a relevant body.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Drider is a Commander card through and through — the Food-generation payoff compounds over a long game in ways that one-on-one formats simply don't reward. In Modern and Legacy it's a five-mana 3/4 that requires additional setup to do anything meaningful, which is not a rate those formats will tolerate. Pioneer is similarly uninterested; efficient threats and interaction make a slow tribal Spider a liability. Drider is legal in Oathbreaker, where it can slot into a deathtouch-matters build, but the 60-card constraint and faster clock limit how reliably the engine assembles.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Drider is deep bulk — straightforward to acquire as a four-of or to toss into a Shelob pile without a second thought. Bulk rares with narrow tribal homes rarely climb, so treat this as a pickup-and-play card rather than a hold.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.