Dreadmobile

Artifact — Vehicle

Menace
{1}, Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
uncommon
Set
Modern Horizons 3
Price
$0.18
EDHREC rank
#18226
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Dreadmobile card art
Dreadmobile enters as a 4/4 with menace and can crew itself, which is a genuinely unusual combination for a Vehicle — the threat is immediate without needing a support creature. The catch is five mana for a vanilla beatstick in most contexts, and without payoffs like Animation Module generating servo fodder, it rarely justifies the slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Dreadmobile fits narrowly into Vehicle-tribal or artifact-matters builds where its self-crew ability distinguishes it from the pile of five-mana do-nothings. Legacy, Modern, and Vintage are all legal but entirely uninterested — Dreadmobile's stat line and mana cost don't come close to competing in those formats. Commander is the only realistic home, and even there it's a role-player rather than a staple, best suited to decks that explicitly want a critical mass of Vehicles or self-sufficient artifacts.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Dreadmobile is deep bulk — the kind of card you pick up without noticing the price. There's no meaningful supply pressure or demand spike coming for a five-mana Vehicle with niche applications, so it stays in this tier.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.