Down for Repairs
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Unfinity
- Price
- $0.08
- EDHREC rank
- #25305
Down for Repairs taps a creature and draws you a card for two mana — a clean two-for-one in terms of tempo and resources. It's a fine role-player in formats that care about tap effects, but it won't make the cut in most Commander lists where the bar for cantripping interaction is higher.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Down for Repairs is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker. In Pauper it's most relevant, where cantripping tempo spells hold real value and the common card pool rewards efficient two-mana plays. In Commander, the competition is stiff — tapping a single creature rarely changes a game state enough to justify a slot, even with the card draw attached. Legacy and Vintage have zero interest in Down for Repairs given the power level of available interaction.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.08 bulk tier
At $0.08, Down for Repairs is pure bulk — pick it up for a quarter-sleeve or ignore it entirely. That price reflects its narrow application accurately and is unlikely to move in either direction.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.