Down // Dirty

Sorcery // Sorcery

Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)

CMC
7
Mana cost
{3}{B}
Color identity
BG
Rarity
uncommon
Set
Dragon's Maze
Price
$0.07
EDHREC rank
#22732
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Down // Dirty card art
Down // Dirty gives you a two-for-one on a single card: Down bounces a nonland permanent back to its owner's hand, and Dirty lets you reanimate a creature from a graveyard straight to the battlefield. The modal flexibility is real, but neither half is efficient enough to compete with dedicated spells at the same cost — this is a role-player, not a staple.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Down // Dirty occupies the bottom tier of playable split cards — you run it when you want budget flexibility in Golgari or Sultai builds and don't need either half to be best-in-class. Legacy and Modern have far more efficient options on both axes: Unsummon and Reanimate exist, so Down // Dirty rarely sees those tables. Pioneer is the same story — the card is legal but there's no shell that wants it over dedicated alternatives. The card is cleanest in Commander, specifically in graveyard-matters decks where the Dirty half has an actual target density to work with.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Down // Dirty is deep bulk — pick it up as a zero-budget include and don't think twice about the cost. There's no financial upside here; it's a commons-bin card that holds its value only in the sense that it has almost none to lose.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.