Don't Blink
Instant
Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead.
Cycling (
, Discard this card: Draw a card.)
- CMC
- 2
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Doctor Who
- Price
- $0.23
- EDHREC rank
- #18270
Don't Blink exiles a target creature until end of turn — blanking an attacker, dodging a board wipe, or resetting an enters-the-battlefield trigger for two mana at instant speed. It's a clean, versatile white tempo play that earns its slot in any blink-matters shell.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Don't Blink does its best work — the format's creature-heavy games mean the protection mode alone justifies the slot, and any commander that cares about enters-the-battlefield triggers turns it into a value engine. In Legacy and Vintage it's technically legal but far too slow and narrow to see meaningful play against those formats' threat density. Don't Blink is a Commander card through and through.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.23 bulk tier
At $0.23, Don't Blink sits firmly in bulk territory — easy to pick up as a throw-in or trade filler. Bulk blink effects rarely spike unless a breakout commander pushes the archetype, so don't expect movement, but at this price there's no reason to hesitate on copies.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.