Don't Blink

Instant

Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead.
Cycling {2} ({2}, Discard this card: Draw a card.)

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
uncommon
Set
Doctor Who
Price
$0.23
EDHREC rank
#18270
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Don't Blink card art
Don't Blink exiles a target creature until end of turn — blanking an attacker, dodging a board wipe, or resetting an enters-the-battlefield trigger for two mana at instant speed. It's a clean, versatile white tempo play that earns its slot in any blink-matters shell.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Don't Blink does its best work — the format's creature-heavy games mean the protection mode alone justifies the slot, and any commander that cares about enters-the-battlefield triggers turns it into a value engine. In Legacy and Vintage it's technically legal but far too slow and narrow to see meaningful play against those formats' threat density. Don't Blink is a Commander card through and through.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.23 bulk tier

At $0.23, Don't Blink sits firmly in bulk territory — easy to pick up as a throw-in or trade filler. Bulk blink effects rarely spike unless a breakout commander pushes the archetype, so don't expect movement, but at this price there's no reason to hesitate on copies.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.