Divine Gambit
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Strixhaven Mystical Archive
- Price
- $0.18
- EDHREC rank
- #16992
Divine Gambit exiles any permanent — enchantments, planeswalkers, lands, the works — for two white mana at instant speed. The catch is real: your opponent draws three cards, so this is a panic button, not a tempo play.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Divine Gambit sits on the fringe — the free card draw hands your opponent a fresh grip at a table where they have three other opponents to threaten, which blunts the downside somewhat, but permanent removal this punishing rarely makes the cut over Swords to Plowshares or Path to Exile. In Modern and Pioneer, the card-draw cost is brutal in a one-on-one game where three cards can flip a match, and white already has cleaner answers at two mana. Legacy has even less patience for it. Divine Gambit finds its most defensible home in Commander builds that can exploit the opponent's draw — Nekusar, the Mindrazer or similar punisher strategies — but even there it's fighting for a slot against more reliable interaction.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.18 bulk tier
At $0.18, Divine Gambit is deep bulk — you'll find it in any common box for less than the cost of a sleeve. That price is stable because demand is genuinely low; don't expect it to move.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.