Divine Gambit

Sorcery

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

CMC
2
Mana cost
{W}{W}
Color identity
W
Rarity
uncommon
Set
Strixhaven Mystical Archive
Price
$0.18
EDHREC rank
#16992
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Divine Gambit card art
Divine Gambit exiles any permanent — enchantments, planeswalkers, lands, the works — for two white mana at instant speed. The catch is real: your opponent draws three cards, so this is a panic button, not a tempo play.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Divine Gambit sits on the fringe — the free card draw hands your opponent a fresh grip at a table where they have three other opponents to threaten, which blunts the downside somewhat, but permanent removal this punishing rarely makes the cut over Swords to Plowshares or Path to Exile. In Modern and Pioneer, the card-draw cost is brutal in a one-on-one game where three cards can flip a match, and white already has cleaner answers at two mana. Legacy has even less patience for it. Divine Gambit finds its most defensible home in Commander builds that can exploit the opponent's draw — Nekusar, the Mindrazer or similar punisher strategies — but even there it's fighting for a slot against more reliable interaction.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Divine Gambit is deep bulk — you'll find it in any common box for less than the cost of a sleeve. That price is stable because demand is genuinely low; don't expect it to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.