Disintegrate

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

CMC
1
Mana cost
{X}{R}
Color identity
R
Rarity
common
Set
Fourth Edition Foreign Black Border
Price
$0.86
EDHREC rank
#15725
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Disintegrate card art
Disintegrate deals X damage to a target and exiles it if that damage kills it — the exile clause is the whole reason to run it over a generic burn spell. Solid mana sink, clean answer to recursive threats, but narrow enough that most Commander decks will find better options.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Disintegrate fills a specific niche: X-spell removal that permanently answers creatures with graveyard recursion, which matters in a format full of Reanimate effects and persist/undying triggers. Outside that context, it competes poorly with removal that doesn't require mana investment to scale. In Pauper it's legal but rarely sees play — common direct damage has better options at fixed costs. Legacy and Vintage are too fast for a sorcery-speed X-spell to matter. Disintegrate is a Commander card first and a curiosity everywhere else.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.86 bulk tier

At $0.86, Disintegrate sits at the high end of bulk — functional but not a chased card. Given that it's a narrow role-player with several printings, this price is unlikely to climb without a major reprint pushing it to true bulk territory.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.