Dewdrop Cure
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Bloomburrow
- Price
- $0.15
- EDHREC rank
- #7188
Dewdrop Cure gains you life and puts a +1/+1 counter on a creature — two effects on one card, at instant speed, for a single mana. It's a role-player, not a staple: run it when your commander specifically rewards both life gain and +1/+1 counters, like Mabel, Heir to Cragflame, and cut it everywhere else.
Best Commanders
Commanders with the highest synergy

Mabel, Heir to Cragflame
Mabel, Heir to Cragflame triggers off gaining life and off receiving +1/+1 counters, making Dewdrop Cure one of the few one-mana spells that fires both engines simultaneously. Over half of all Mabel decks run it, and that inclusion rate tells the whole story.

Amalia Benavides Aguirre
Amalia Benavides Aguirre triggers whenever you gain life, making any incidental life gain relevant — Dewdrop Cure delivers that trigger cheaply and leaves a +1/+1 counter behind as a bonus.
Polukranos Reborn
Polukranos Reborn cares about +1/+1 counters as a core mechanic, and Dewdrop Cure slots in as low-cost counter generation that also stabilizes your life total in longer games.

Finneas, Ace Archer
Finneas, Ace Archer builds around +1/+1 counters on creatures, and Dewdrop Cure offers a cheap, instant-speed way to add one while keeping the lifegain as a minor upside.

Zoraline, Cosmos Caller
Zoraline, Cosmos Caller synergizes with life gain loops, and Dewdrop Cure functions as a low-investment trigger that feeds that engine while also distributing counters across the board.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Dewdrop Cure is legal across every major Constructed format but sees essentially zero competitive play outside Commander. In Standard, Pioneer, and Modern, a one-mana instant that gains 2 life and places a single +1/+1 counter simply doesn't clear the power threshold unless a deck is specifically engineered around both effects. Commander is where Dewdrop Cure earns its slot — exclusively in life gain or counter-synergy builds where each trigger compounds, not in general goodstuff piles where it's just a weak combat trick. Oathbreaker is the one other format where it could surface, again only in a dedicated life gain or counters shell.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.15 bulk tier
At $0.15, Dewdrop Cure is deep bulk — grab a copy out of any common box without a second thought. Bulk commons with narrow applications don't appreciate, so treat this purely as a functional include and not a financial consideration.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.