Devour Intellect
Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
- CMC
- 1
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Adventures in the Forgotten Realms
- Price
- $0.12
- EDHREC rank
- #20170
Devour Intellect trades one card from your hand for one card from an opponent's hand — a clean one-for-one discard effect at sorcery speed for two mana. It's playable, not powerful; run it when your deck specifically rewards knowing or stripping hand contents, and cut it when you need removal that affects the board.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Devour Intellect is a fringe inclusion — random discard hits one opponent and does nothing about the other two, which makes it underwhelming in a four-player game unless you're building around hand disruption or need a cheap way to strip a known combo piece from a specific threat. In Pauper it's more relevant, where the common-card environment makes two-mana targeted discard a legitimate tool against slower, hand-dependent strategies. Legacy, Modern, and Pioneer all have strictly better options at the same cost, so Devour Intellect doesn't see meaningful play there. Oathbreaker is the one place it competes on fairer terms, where the smaller pod size makes one-for-one discard sting more.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.12 bulk tier
At $0.12, Devour Intellect is deep bulk — grab a copy out of a commons box and don't think twice about the cost. It won't appreciate; this is a card you put in a deck because it fills a role, not because you're holding it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.