Deep-Sea Kraken

Creature — Kraken

This creature can't be blocked.
Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.

CMC
10
Mana cost
{7}{U}{U}{U}
Color identity
U
Rarity
rare
Set
Duel Decks: Mind vs. Might
Price
$1.68
EDHREC rank
#5088
Buy on TCGplayer
Deep-Sea Kraken card art
Deep-Sea Kraken hits the table as an 6/6 Shroud threat that suspends itself for free whenever opponents cast spells — the cost is a nine-mana suspend entry that makes it a turn-one play only in dedicated shells. Outside of Runo Stromkirk and similar sea-creature decks, that setup cost is too steep to justify over cheaper finishers.

Best Commanders

Commanders with the highest synergy

01

Runo Stromkirk

62.4% of decks · synergy 0.61

Runo Stromkirk's flip condition requires showing a creature with mana value six or greater at upkeep, and Deep-Sea Kraken qualifies at six — making it both a reliable trigger and a clock that the commander's copy ability can double.

03
Kenessos, Priest of Thassa

Kenessos, Priest of Thassa

40.0% of decks · synergy 0.37

Kenessos, Priest of Thassa taps to put the top creature of its library into play if it's a Serpent, Leviathan, Kraken, or Octopus — Deep-Sea Kraken is a Kraken, so Kenessos can bypass the suspend entirely and drop it straight onto the battlefield.

04
Jhoira of the Ghitu

Jhoira of the Ghitu

35.7% of decks · synergy 0.35

Jhoira of the Ghitu suspends any nonland card for two mana, which turns Deep-Sea Kraken into a two-mana four-turn clock that opponents must answer — and every spell they cast to answer it accelerates the removal counters.

05
Kellan, the Kid

Kellan, the Kid

35.3% of decks · synergy 0.34

Kellan, the Kid rewards running high-mana-value permanents, and Deep-Sea Kraken's base cost of nine satisfies that threshold while providing a standalone threat that doesn't need the commander to function.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Deep-Sea Kraken is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but it's effectively a Commander card. In Legacy and Vintage the suspend mechanic is too slow against combo and countermagic-dense fields; better nine-drops exist, and the card sees no competitive play there. In Modern it's theoretically castable but a nine-mana suspend entering after four opponent spell triggers is a liability in a format where games end before it matters. Commander is where Deep-Sea Kraken earns its slot — specifically in sea-creature tribal builds where the shroud protects a long-running threat and commanders like Runo Stromkirk make the mana cost irrelevant.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.68 cheap tier

At $1.68, Deep-Sea Kraken sits firmly in budget territory — you're paying almost nothing for a card that pulls meaningful weight in the tribal decks that want it. The price is stable; it's not a speculative pick, just a cheap piece of a specific puzzle.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.