Decision Paralysis

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

CMC
4
Mana cost
{3}{U}
Color identity
U
Rarity
common
Set
Amonkhet
Price
$0.04
EDHREC rank
#26205
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Decision Paralysis card art
Decision Paralysis taps two target creatures and keeps them tapped — four mana at instant speed to neutralize two blockers or two attackers for a full turn cycle. It's a fine Limited trick and a near-unplayable spell in Constructed, where four mana buys permanent answers rather than a one-turn delay.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Decision Paralysis is too expensive and too temporary — four mana to tap two creatures doesn't advance your board, stop a combo, or answer a threat permanently, and any table with three opponents will rebuild around it immediately. Pauper is the only format where it sees occasional use, slotting into tempo and control shells that need cheap interaction at common rarity and can string together enough tapping effects to matter. In Legacy, Modern, and Pioneer the card is legal but irrelevant — those formats demand removal that reads "destroy" or "exile," not "until your next turn."

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Decision Paralysis is deep bulk — the kind of card that fills out a long box and rarely gets pulled out. The price is stable only because it's already at the floor; there's no meaningful demand to move it in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.