Deathrite Shaman

Creature — Elf Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

CMC
1
Mana cost
{B/G}
Color identity
BG
Rarity
rare
Set
Ravnica Remastered
Price
$9.43
EDHREC rank
#588
Buy on TCGplayer
Deathrite Shaman card art
Deathrite Shaman is a one-mana accelerant, drain engine, and graveyard hate stapled onto a single body — that combination of roles is why Tevesh Szat, Doom of Fools // Thrasios, Triton Hero lists run it at nearly 75% inclusion. One mana for this much texture is the deal; the cost is that it does nothing without lands in graveyards, so it's best in graveyard-heavy metas or decks that fill the yard themselves.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy banned
modern banned
pioneer
standard
vintage
pauper
oathbreaker

Deathrite Shaman is banned in both Legacy and Modern — the two restrictions are fetchlands and a multiformat card pool that made its mana ability trivially online by turn one, effectively making it a one-mana planeswalker in those formats. Commander gives it a pass for two structural reasons: the singleton rule means you see it at most once, and the 100-card dilution makes the consistent turn-one acceleration that broke competitive formats simply less reliable. It's still a strong role-player in Commander, but it's a value piece there rather than the axis-warping engine it was in 60-card formats.

Best Commanders

Commanders with the highest synergy

01
Tevesh Szat, Doom of FoolsThrasios, Triton Hero

Tevesh Szat, Doom of Fools // Thrasios, Triton Hero

74.8% of decks · synergy 0.59

This is a cEDH Sultai shell that wants every piece of one-mana acceleration it can find, and Deathrite Shaman fills that slot while pulling double duty as a drain win condition and graveyard disruption against opposing loops.

02
Tasigur, the Golden Fang

Tasigur, the Golden Fang

54.6% of decks · synergy 0.38

Tasigur, the Golden Fang self-mills and runs fetchlands to reduce its own cost, which means Deathrite Shaman's mana ability is live almost immediately — it's free ramp that scales off the same yard-filling the commander already demands.

03
Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis

48.0% of decks · synergy 0.34

Hogaak, Arisen Necropolis aggressively fills the graveyard from the first turn, so Deathrite Shaman consistently converts those dead lands into mana or life drain by the time the commander hits the table.

05
Tayam, Luminous Enigma

Tayam, Luminous Enigma

35.1% of decks · synergy 0.27

Tayam, Luminous Enigma operates in an Abzan shell that persistently stocks the graveyard with creatures and permanents, giving Deathrite Shaman a reliable fuel source while its three abilities each serve the deck's grind-out game plan.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

No single card replicates everything Deathrite Shaman does, but Elves of Deep Shadow covers the black-mana acceleration angle for under $1, and Nihil Spellbomb handles graveyard disruption at a similar price point — you just lose the drain clause and the unified body. If the graveyard-hate role matters most, Soul-Guide Lantern at roughly $0.25 is the cleanest substitute, though it doesn't generate mana at all.

Price Context

Current price

$9.43 mid tier

At $9.43, Deathrite Shaman sits in the mid tier — expensive enough to feel like a deliberate include, cheap enough that it's not the bottleneck in most cEDH or high-power builds. Its ban status in Legacy and Modern caps the demand ceiling, so the price reflects Commander and Vintage play almost exclusively.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.