Dead // Gone
Instant // Instant
Dead deals 2 damage to target creature.
- CMC
- 4
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- The List
- Price
- $0.18
- EDHREC rank
- #16413
Dead // Gone gives you two removal modes on one card: a cheap creature kill spell on one half and a bounce effect on the other. At a combined three mana across two castings, neither half is efficient enough to run in isolation, but the split gives it a flexibility premium that makes it worth considering in budget lists.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Dead // Gone competes against strictly better options — Swords to Plowshares, Path to Exile, and even Chaos Warp all outclass either half individually, so the flexibility argument only holds in budget builds where those aren't available. In Pauper, the bounce half gets more interesting as a tempo tool, and the commons pool is shallow enough that the split card's dual utility earns genuine consideration. Legacy and Vintage have enough efficient interaction that Dead // Gone never sees play. It's a card that fills a real role only when the card pool is constrained.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.18 bulk tier
At $0.18, Dead // Gone is pure bulk — you're paying for cardboard, not the effect. It won't appreciate; it's a slot-filler you grab from a bulk bin when you need a two-mode removal spell on zero budget.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.