Dead // Gone

Instant // Instant

Dead deals 2 damage to target creature.

CMC
4
Mana cost
{R}
Color identity
R
Rarity
common
Set
The List
Price
$0.18
EDHREC rank
#16413
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Dead // Gone card art
Dead // Gone gives you two removal modes on one card: a cheap creature kill spell on one half and a bounce effect on the other. At a combined three mana across two castings, neither half is efficient enough to run in isolation, but the split gives it a flexibility premium that makes it worth considering in budget lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Dead // Gone competes against strictly better options — Swords to Plowshares, Path to Exile, and even Chaos Warp all outclass either half individually, so the flexibility argument only holds in budget builds where those aren't available. In Pauper, the bounce half gets more interesting as a tempo tool, and the commons pool is shallow enough that the split card's dual utility earns genuine consideration. Legacy and Vintage have enough efficient interaction that Dead // Gone never sees play. It's a card that fills a real role only when the card pool is constrained.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Dead // Gone is pure bulk — you're paying for cardboard, not the effect. It won't appreciate; it's a slot-filler you grab from a bulk bin when you need a two-mode removal spell on zero budget.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.