Dauntless River Marshal

Creature — Human Soldier

This creature gets +1/+1 as long as you control an Island.
{3}{U}: Tap target creature.

CMC
2
Mana cost
{1}{W}
Color identity
UW
Rarity
uncommon
Set
Magic 2015
Price
$0.15
EDHREC rank
#30386
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Dauntless River Marshal card art
Dauntless River Marshal taps opposing creatures at instant speed and grows itself every time you control an Island — that's a real threat and a real answer stapled to a two-mana body. The Island dependency caps it hard outside mono-blue or Azorius shells, but inside those it overperforms its price tag.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Dauntless River Marshal slots cleanly into Azorius or mono-blue control builds that already run a heavy Island count — the tap ability doubles as a threat deterrent and a combat trick, and the stat growth gives it late-game relevance most two-drops lack. Outside blue-heavy shells it does almost nothing, so it earns zero slots in three- or four-color decks where Islands thin out. In Legacy, Modern, and Pioneer it's too slow and too conditional; format staples at the same cost do more without the Island clause. Vintage has the same problem at a higher power ceiling. Oathbreaker mirrors the Commander calculus — run it if your signature spell is blue and your mana base supports it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Dauntless River Marshal is pure bulk — zero financial commitment to test it. Bulk rares with narrow synergy conditions rarely climb, so treat it as a free slot experiment rather than a pickup with upside.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.