Dark Endurance
Instant
This spell costs less to cast if it targets a blocking creature.
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
- CMC
- 2
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Edge of Eternities
- Price
- $0.07
- EDHREC rank
- #15149
Dark Endurance saves a creature from destruction and pumps it +2/+2 until end of turn — both effects on a single instant at two mana. It's a solid combat trick and protection spell rolled into one, but it only stops destroy effects, leaving it cold against exile and -X/-X.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Dark Endurance earns its slot in black decks that care about protecting a key creature — particularly voltron or reanimator builds where losing a specific piece derails the game plan. Outside Commander, it's legal across every major format, but in competitive 1v1 contexts it struggles to make cuts: Modern and Legacy have access to Heroic Intervention and Undying Evil at the same cost or cheaper, with wider protective coverage. Pauper is the one non-Commander format where Dark Endurance could see fringe play, since the card pool is narrower and every efficient instant matters.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Dark Endurance is deep bulk — buy a playset for pocket change and never think about the price again. Bulk commons rarely move unless a new card creates sudden demand, so don't expect any change here.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.