Dark Deal

Sorcery

Each player discards all the cards in their hand, then draws that many cards minus one.

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
uncommon
Set
Pioneer Masters
Price
EDHREC rank
#1460
Buy on TCGplayer
Dark Deal card art
Dark Deal makes every opponent discard their hand and draw one fewer card than they pitched, then you refill — net card disadvantage for the table, net chaos for anyone punishing discards. With Tergrid, God of Fright on the battlefield, every permanent those opponents pitch lands under your control, turning a three-mana sorcery into a game-ending theft engine.

Best Commanders

Commanders with the highest synergy

01

Tergrid, God of Fright

69.7% of decks · synergy 0.59

Dark Deal is one of the best cards in a Tergrid, God of Fright deck — forcing all opponents to discard their hands means every nonland permanent they pitch moves to your side of the board, often ending the game on the spot.

02
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

68.6% of decks · synergy 0.58

Sheoldred, the Apocalypse taxes opponents for every card drawn, so Dark Deal's forced draw-one triggers drain on each opponent simultaneously while they're already down cards from the discard — life loss stacks fast.

03
Nekusar, the Mindrazer

Nekusar, the Mindrazer

61.7% of decks · synergy 0.54

Nekusar, the Mindrazer pings opponents for each card drawn, and Dark Deal forces the whole table to draw, turning one sorcery into a round of simultaneous damage that scales brutally in four-player pods.

04
Tinybones, Trinket Thief

Tinybones, Trinket Thief

64.6% of decks · synergy 0.54

Tinybones, Trinket Thief draws a card and drains two life at end of turn if an opponent discarded this turn — Dark Deal hits every opponent at once, guaranteeing that trigger and threatening the activated kill ability immediately.

05
Tinybones, Bauble Burglar

Tinybones, Bauble Burglar

62.8% of decks · synergy 0.52

Dark Deal is exactly the mass-discard engine Tinybones, Bauble Burglar wants, stripping hands and loading opponents' graveyards to fuel exile-based value and the commander's activated abilities.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Dark Deal's real home is Commander, where three or four opponents multiplying out the discard and the forced draw makes it vastly more efficient than in any 1v1 context. In Legacy, Modern, and Pioneer it's legal but effectively unplayed — three mana at sorcery speed to trade hands is too slow and too symmetrical without a dedicated payoff like Tergrid, God of Fright sitting in play. Vintage has better wheels and better discard; Dark Deal doesn't compete there either. Oathbreaker is the one non-Commander format where it can shine, since the commander zone makes assembling a discard payoff consistent enough to justify it.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for Dark Deal, so check Scryfall or your preferred retailer for the current market rate. Given that it's a three-mana sorcery with a narrow but powerful niche, it has historically landed in the budget-to-mid range — worth picking up if you're building any commander that rewards mass discard.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.