Cyberman Patrol
Artifact Creature — Cyberman
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
- CMC
- 2
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Doctor Who
- Price
- —
- EDHREC rank
- #2809
Cyberman Patrol puts a Ward counter on itself when it deals combat damage to a player, making it progressively harder to remove and turning every swing into a threat your opponents have to answer. Davros, Dalek Creator is the commander that gets the most out of that loop — Patrol reliably connects, stacks counters, and keeps pressure on while Davros taxes your opponents for every removal spell they fire at it.
Best Commanders
Commanders with the highest synergy

Davros, Dalek Creator
Davros, Dalek Creator runs Cyberman Patrol in 78% of decks for good reason — Patrol's self-protecting Ward counter engine slots directly into Davros's gameplan of making opponents pay life or resources at every turn, and a creature that keeps getting harder to remove is exactly the kind of persistent threat Davros wants attacking every combat.

Mr. House, President and CEO
Mr. House, President and CEO wants creatures swinging into opponents consistently, and Cyberman Patrol's self-protective stacking means it survives combat long enough to generate the repeated dice rolls Mr. House demands.

Graaz, Unstoppable Juggernaut
Graaz, Unstoppable Juggernaut turns every artifact creature into a Juggernaut, and Cyberman Patrol benefits doubly — it gets the stat boost from Graaz while its Ward counters keep it alive through the mandatory attacks Graaz forces.

Anim Pakal, Thousandth Moon
Anim Pakal, Thousandth Moon rewards attacking with multiple creatures each turn, and Cyberman Patrol earns its slot by surviving those attacks and growing its own protection with each hit it lands.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Cyberman Patrol is a Commander card through and through — its value compounds over multiple turns in a multiplayer game where three opponents give it three chances per rotation to stack Ward counters and grow untouchable. In Legacy and Vintage it's technically legal but functionally irrelevant; those formats end too fast for a three-mana 2/3 with a slow protection engine to matter. Oathbreaker is the one non-Commander 60-card-adjacent format where Cyberman Patrol could see fringe play if the spellbook supports repeated attacks, but the card's ceiling is in long Commander games where the counter accumulation eventually makes it a removal-proof nuisance.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Cyberman Patrol isn't currently available in the system, so check Scryfall or TCGPlayer for the live number. As a Doctor Who commander precon card with strong inclusion in popular Davros builds, copies tend to stay accessible — it's not the kind of card that spikes hard.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.
