Cyberman Patrol

Artifact Creature — Cyberman

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

CMC
2
Mana cost
{2}
Color identity
C
Rarity
uncommon
Set
Doctor Who
Price
EDHREC rank
#2809
Buy on TCGplayer
Cyberman Patrol card art
Cyberman Patrol puts a Ward counter on itself when it deals combat damage to a player, making it progressively harder to remove and turning every swing into a threat your opponents have to answer. Davros, Dalek Creator is the commander that gets the most out of that loop — Patrol reliably connects, stacks counters, and keeps pressure on while Davros taxes your opponents for every removal spell they fire at it.

Best Commanders

Commanders with the highest synergy

01
Davros, Dalek Creator

Davros, Dalek Creator

77.6% of decks · synergy 0.75

Davros, Dalek Creator runs Cyberman Patrol in 78% of decks for good reason — Patrol's self-protecting Ward counter engine slots directly into Davros's gameplan of making opponents pay life or resources at every turn, and a creature that keeps getting harder to remove is exactly the kind of persistent threat Davros wants attacking every combat.

02
Missy

Missy

60.9% of decks · synergy 0.59

Missy's ability to cheat creatures into play and generate value from unlikely sources makes Cyberman Patrol a natural fit — the Ward counters it accumulates keep it on the battlefield long enough for Missy to generate repeated triggers off it.

03
Mr. House, President and CEO

Mr. House, President and CEO

40.9% of decks · synergy 0.38

Mr. House, President and CEO wants creatures swinging into opponents consistently, and Cyberman Patrol's self-protective stacking means it survives combat long enough to generate the repeated dice rolls Mr. House demands.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Cyberman Patrol is a Commander card through and through — its value compounds over multiple turns in a multiplayer game where three opponents give it three chances per rotation to stack Ward counters and grow untouchable. In Legacy and Vintage it's technically legal but functionally irrelevant; those formats end too fast for a three-mana 2/3 with a slow protection engine to matter. Oathbreaker is the one non-Commander 60-card-adjacent format where Cyberman Patrol could see fringe play if the spellbook supports repeated attacks, but the card's ceiling is in long Commander games where the counter accumulation eventually makes it a removal-proof nuisance.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Cyberman Patrol isn't currently available in the system, so check Scryfall or TCGPlayer for the live number. As a Doctor Who commander precon card with strong inclusion in popular Davros builds, copies tend to stay accessible — it's not the kind of card that spikes hard.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.