Curfew
Instant
Each player returns a creature they control to its owner's hand.
- CMC
- 1
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- Battle Royale Box Set
- Price
- $0.88
- EDHREC rank
- #16475
Curfew clears one problematic creature from every player's board for a single blue mana — the catch is that opponents choose what they return, so hexproof and shroud creatures are safe only if something else is in play to sacrifice instead. It's a tempo piece, not a clean answer, and it earns its slot only in builds that exploit the symmetry or need a one-mana instant for specific combo interactions.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Curfew is a niche tool rather than a staple — the four-player symmetry dilutes its value unless you're building around bounce triggers or need a one-mana blue instant to hit a specific threat. Legacy and Vintage see occasional fringe use in tempo and control shells where one mana at instant speed matters more than the precision of a hard answer. Pauper is the format where Curfew has the most legitimate footing, enabling cheap interactive lines in blue tempo decks that care about bouncing their own creatures as much as the opponent's.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.88 bulk tier
At $0.88, Curfew sits at the high end of bulk — cheap enough to slot in without a second thought, but not so cheap that copies are stuffed into every bulk box. That price is stable given the card's narrow demand; don't expect movement in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.