Cunning Coyote

Creature — Coyote

Haste
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
uncommon
Set
Outlaws of Thunder Junction
Price
$0.10
EDHREC rank
#18220
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Cunning Coyote card art
Cunning Coyote enters with a 1/1 coyote token and flickers any nonland permanent you control — immediate board presence plus a reuse trigger on a single card. The cost is real: four mana for this effect is a step behind dedicated flicker pieces, so it earns its slot in decks that specifically want the token alongside the blink.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Cunning Coyote slots into any Jeskai or Temur shell that values both token generation and enter-the-battlefield loops — the combination on one card is the selling point. Competitive Constructed formats have faster, more efficient options for both effects separately, so Cunning Coyote won't see serious Modern or Pioneer play. Standard is the one exception where card-pool constraints make a two-for-one flicker at four mana legitimately playable, especially in creature-heavy midrange builds that want incremental value. Legacy and Vintage have no interest — the effect simply doesn't scale to those formats.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Cunning Coyote is deep bulk — zero barrier to acquiring a playset. Bulk rare prices rarely move without tournament demand, and nothing about Cunning Coyote's current play patterns suggests that's coming.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.