Cuboid Colony
Creature — Insect
Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
- CMC
- 2
- Mana cost
- Color identity
- GU
- Rarity
- uncommon
- Set
- Secrets of Strixhaven
- Price
- $0.20
- EDHREC rank
- #20978
Cuboid Colony puts a recursive token engine on the board — every turn it's in play, you're accruing geometric creatures that compound with any +1/+1 counter or token payoff. The cost is real: it asks you to build around it, and does nothing the turn it lands.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Cuboid Colony belongs — the 100-card singleton format gives it the density of synergies it needs to pay off, and games go long enough for the incremental token production to matter. In 60-card formats like Modern or Pioneer, it's too slow and too build-around to slot into competitive shells; Legacy has no interest. Standard is the one non-Commander exception worth watching, strictly in a dedicated token or counter deck where it can snowball before the format's faster clocks end the game.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.20 bulk tier
At $0.20, Cuboid Colony is bulk — pick up as many as you need without thinking about it. Bulk rares with narrow synergy requirements rarely climb unless a specific commander breaks them wide open, so don't expect the price to move.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.