Cuboid Colony

Creature — Insect

Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

CMC
2
Mana cost
{G}{U}
Color identity
GU
Rarity
uncommon
Set
Secrets of Strixhaven
Price
$0.20
EDHREC rank
#20978
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Cuboid Colony card art
Cuboid Colony puts a recursive token engine on the board — every turn it's in play, you're accruing geometric creatures that compound with any +1/+1 counter or token payoff. The cost is real: it asks you to build around it, and does nothing the turn it lands.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Cuboid Colony belongs — the 100-card singleton format gives it the density of synergies it needs to pay off, and games go long enough for the incremental token production to matter. In 60-card formats like Modern or Pioneer, it's too slow and too build-around to slot into competitive shells; Legacy has no interest. Standard is the one non-Commander exception worth watching, strictly in a dedicated token or counter deck where it can snowball before the format's faster clocks end the game.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.20 bulk tier

At $0.20, Cuboid Colony is bulk — pick up as many as you need without thinking about it. Bulk rares with narrow synergy requirements rarely climb unless a specific commander breaks them wide open, so don't expect the price to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.