Cruel Somnophage // Can't Wake Up

Creature — Nightmare // Sorcery — Adventure

Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.

CMC
2
Mana cost
{1}{B}
Color identity
BU
Rarity
rare
Set
Wilds of Eldraine Promos
Price
EDHREC rank
#4719
Buy on TCGplayer
Cruel Somnophage // Can't Wake Up card art
Cruel Somnophage // Can't Wake Up is a self-growing mill threat that gets larger every turn as graveyards fill — in a dedicated mill deck it routinely becomes a 6/6 or bigger without any additional investment. The cost is that it does nothing the turn it enters and asks you to already be running a graveyard-filling strategy, which means it's a role-player, not a standalone.

Best Commanders

Commanders with the highest synergy

01
Phenax, God of Deception

Phenax, God of Deception

53.3% of decks · synergy 0.48

Phenax, God of Deception mills equal to a creature's toughness, and Cruel Somnophage // Can't Wake Up grows its toughness every turn — meaning each activation mills more than the last, creating a compounding engine that rewards leaving it on board.

02
The Ancient One

The Ancient One

47.0% of decks · synergy 0.42

The Ancient One cares about having nightmare creatures and large power counts, and Cruel Somnophage // Can't Wake Up checks both boxes: it's a Nightmare that scales up fast in a deck already milling and filling graveyards.

03
Lord Xander, the Collector

Lord Xander, the Collector

27.5% of decks · synergy 0.27

Lord Xander, the Collector attacks opponents' hands and libraries, and Cruel Somnophage // Can't Wake Up slots into that attrition gameplan by applying consistent mill pressure while growing into a legitimate combat threat.

04
Lazav, Dimir Mastermind

Lazav, Dimir Mastermind

31.4% of decks · synergy 0.26

Lazav, Dimir Mastermind benefits from opponents' creatures ending up in graveyards, and Cruel Somnophage // Can't Wake Up mills proactively to stock those graveyards while doubling as a clock that gets harder to ignore each turn.

05
The Mimeoplasm

The Mimeoplasm

24.8% of decks · synergy 0.23

The Mimeoplasm wants large creatures in graveyards to copy or absorb counters from, and Cruel Somnophage // Can't Wake Up is a mill engine that eventually becomes one of the biggest creatures in any graveyard, making it a target worth reanimating or templating.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Cruel Somnophage // Can't Wake Up does its best work — four players mean four graveyards filling simultaneously, and the Somnophage scales off all of them, hitting absurd sizes in a dedicated mill shell by the mid-game. In 60-card formats like Modern and Pioneer, it's a fringe consideration in dedicated mill decks, but those formats demand faster clocks and more consistent pressure than a creature that asks to be kept alive over multiple turns. Legacy and Vintage have enough velocity that Cruel Somnophage // Can't Wake Up rarely makes the cut over cheaper, more immediately impactful options. Standard is the one 60-card environment where it could see play if a mill-adjacent archetype exists in the format at the time.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Cruel Somnophage // Can't Wake Up isn't currently available, so check Scryfall or TCGPlayer for the latest figure before buying. Given its narrow home in mill-specific Commander builds, it's unlikely to command a premium — but inclusion in over 8,600 Phenax decks suggests steady demand worth confirming before you assume it's bulk.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.