Crippling Fatigue

Sorcery

Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

CMC
3
Mana cost
{1}{B}{B}
Color identity
B
Rarity
common
Set
Hachette UK
Price
EDHREC rank
#28228
Buy on TCGplayer
Crippling Fatigue card art
Crippling Fatigue kills a creature and drains two life for three mana — functional, clean, no setup required. The cost is real: three mana at sorcery speed is a steep ask when most competitive removal does the same job for one or two mana at instant speed.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Crippling Fatigue competes in a crowded field of black removal, and sorcery speed at three mana puts it near the bottom of the pile — you'll almost always have better options available. Pauper is where it earns its slot: the card pool is shallow enough that reliable three-drop removal with a life swing attached is worth running, especially in black control shells. Legacy and Vintage both have access to far more efficient interaction, so Crippling Fatigue sees no meaningful play there. Oathbreaker follows the same logic as Commander — cut it for cheaper instant-speed options unless you're deep into singleton pauper-style brewing.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Crippling Fatigue at the moment, but as a common with narrow competitive application it almost certainly sits well under a dollar — likely bulk. Pick it up for Pauper without a second thought; don't prioritize it for any other format.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.