Crash Landing

Instant

Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
uncommon
Set
Guildpact
Price
$0.11
EDHREC rank
#28338
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Crash Landing card art
Crash Landing destroys a creature with flying and puts a -1/-1 counter on it before it dies — relevant mostly as graveyard-counter interaction, but the real sell is unconditional flying removal at instant speed in green. It's a narrow card that earns its slot only when your meta is thick with Thopter tokens, Sphinxes, or Dragons.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Crash Landing competes in the crowded slot of green's anti-flyer tools — and while instant speed is real, most green decks can find more flexible removal that doesn't restrict to flying targets. In Legacy and Vintage, the format speed means sorcery-adjacent utility like this never sees play. Modern is similarly indifferent; the card just isn't efficient enough relative to what those formats demand. Crash Landing is most defensible in Commander pods where Dragons and Sphinxes dominate your table and you want the interaction before damage.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Crash Landing is deep bulk — it costs less than a sleeve. Don't expect that to move; narrow instant-speed green removal with no eternal-format demand has no pressure pushing it upward.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.