Cram Session

Sorcery

You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

CMC
2
Mana cost
{1}{B/G}
Color identity
BG
Rarity
common
Set
Strixhaven: School of Mages
Price
$0.14
EDHREC rank
#24507
Buy on TCGplayer
Cram Session card art
Cram Session puts a +1/+1 counter on a creature and draws you a card — two effects stapled together for three mana at instant speed. It's fine, not exciting; you run it when you need cheap counter-based card draw and have exhausted the stronger options.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Cram Session earns a slot in dedicated +1/+1 counter decks — Atraxa, Praetors' Voice, Hamza, Guardian of Arashin, that tier — where the counter isn't incidental but feeds proliferate or cost-reduction engines. Outside of counter synergies, three mana for a cantrip with a minor upside is below rate for a 100-card format. Cram Session is pauper-legal and worth noting there: instant-speed card draw that grows a creature is a real effect at common, though the format's threat density limits its ceiling. In Legacy, Modern, and Pioneer, it's outclassed by nearly every draw spell in those card pools and sees no competitive play.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Cram Session is deep bulk — the kind of card you pull from a commons box. That price is stable because demand is narrow: it's a role-player in budget +1/+1 counter builds and nothing else.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.