Cram Session
Sorcery
You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
- CMC
- 2
- Mana cost
- Color identity
- BG
- Rarity
- common
- Set
- Strixhaven: School of Mages
- Price
- $0.14
- EDHREC rank
- #24507
Cram Session puts a +1/+1 counter on a creature and draws you a card — two effects stapled together for three mana at instant speed. It's fine, not exciting; you run it when you need cheap counter-based card draw and have exhausted the stronger options.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Cram Session earns a slot in dedicated +1/+1 counter decks — Atraxa, Praetors' Voice, Hamza, Guardian of Arashin, that tier — where the counter isn't incidental but feeds proliferate or cost-reduction engines. Outside of counter synergies, three mana for a cantrip with a minor upside is below rate for a 100-card format. Cram Session is pauper-legal and worth noting there: instant-speed card draw that grows a creature is a real effect at common, though the format's threat density limits its ceiling. In Legacy, Modern, and Pioneer, it's outclassed by nearly every draw spell in those card pools and sees no competitive play.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.14 bulk tier
At $0.14, Cram Session is deep bulk — the kind of card you pull from a commons box. That price is stable because demand is narrow: it's a role-player in budget +1/+1 counter builds and nothing else.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.