Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

CMC
3
Mana cost
{1}{W}{W}
Color identity
W
Rarity
rare
Set
Secret Lair Drop
Price
EDHREC rank
#3443
Buy on TCGplayer
Council's Judgment card art
Council's Judgment exiles any nonland permanent on the board — including hexproof and shroud targets that most white removal can't touch — for three mana at sorcery speed. The catch is that opponents vote on what gets exiled, so in multiplayer someone can protect their own problem piece if the table lets them; in Tivit, Seller of Secrets decks, you vote twice and the outcome is rarely in doubt.

Best Commanders

Commanders with the highest synergy

01
Tivit, Seller of Secrets

Tivit, Seller of Secrets

38.3% of decks · synergy 0.37

Tivit, Seller of Secrets votes twice on every will of the council effect, which turns Council's Judgment from 'the table decides' into 'you decide' — you control the majority and exile whatever threatens you most.

02
Breena, the Demagogue

Breena, the Demagogue

27.9% of decks · synergy 0.26

Breena, the Demagogue runs political white-black removal suites, and Council's Judgment fills the role of uncounterable, hexproof-ignoring exile that Black's targeted removal can't replicate on its own.

03
Olivia, Opulent Outlaw

Olivia, Opulent Outlaw

27.7% of decks · synergy 0.26

Olivia, Opulent Outlaw operates in Mardu, where answering problematic enchantments and indestructible permanents is otherwise awkward, and Council's Judgment covers both without caring about protection abilities.

04
Gluntch, the Bestower

Gluntch, the Bestower

24.4% of decks · synergy 0.23

Gluntch, the Bestower builds around giving opponents choices while profiting — Council's Judgment fits the political shell naturally, and Gluntch's gift-giving buys the goodwill needed to ensure the vote lands where you want it.

05
Shadrix Silverquill

Shadrix Silverquill

20.2% of decks · synergy 0.19

Shadrix Silverquill decks lean into politics and incremental advantage, and Council's Judgment offers a removal spell that doubles as a social tool, letting you frame the vote as a collective answer to a shared threat.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Council's Judgment is legal in Commander, Legacy, Vintage, and Oathbreaker, and it's Commander where it earns its reputation. The voting clause is largely irrelevant in one-on-one Legacy — you and your opponent each get one vote, so ties go to the caster, making it a clean two-for-one answer to anything that dodges Swords to Plowshares or Path to Exile. In Vintage it sees fringe play as a hedge against hexproof and shroud permanents that other white removal misses. In multiplayer Commander formats, the calculus shifts: three-plus opponents can collude against you, but Council's Judgment still earns its slot because it's one of white's only ways to exile a hexproof creature or an untouchable enchantment without triggering protection abilities.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Council's Judgment isn't available in this feed — check Scryfall or TCGPlayer for the current market rate. It's a Legacy-playable white removal spell with no reprint in years, so copies tend not to sit at bulk prices; verify before buying.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.