Coordinated Charge

Instant

Creatures you control get +2/+1 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)

CMC
5
Mana cost
{4}{W}
Color identity
W
Rarity
common
Set
Ikoria: Lair of Behemoths
Price
$0.10
EDHREC rank
#23444
Buy on TCGplayer
Coordinated Charge card art
Coordinated Charge gives your entire team double strike until end of turn — at instant speed, for two mana — and in a wide white aggro or token shell, that math ends games on the spot. It's a finisher disguised as a combat trick, and at common it massively overdelivers for its cost.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Coordinated Charge is a linear finisher for go-wide white strategies — it does nothing until you have four or more creatures, and then it threatens to kill at least one player outright. In Pauper, it competes in creature-heavy white aggro and token decks, where the instant speed gives it genuine blowout potential in combat, though dedicated pump spells often edge it out on efficiency. In Legacy, Modern, and Pioneer it sits on the fringe — too narrow outside dedicated token shells to earn a maindeck slot when most competitive threats close games on their own. Vintage and Oathbreaker follow the same pattern: legal but not prioritized outside token-centric builds where the double-strike payoff is actually achievable.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Coordinated Charge sits firmly in bulk territory and is trivially easy to pick up. Bulk commons rarely appreciate unless they find a breakout home in a competitive format, and nothing in Coordinated Charge's current adoption suggests that's coming — but at this price, the question isn't value, it's whether the card earns its slot.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.