Coordinated Assault

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

CMC
1
Mana cost
{R}
Color identity
R
Rarity
uncommon
Set
Ravnica: Clue Edition
Price
$0.13
EDHREC rank
#20496
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Coordinated Assault card art
Coordinated Assault gives up to two creatures first strike and +1/+0 until end of turn for a single red mana — enough to win combats that would otherwise trade or lose. It's a precision combat trick, not a finisher, and lives or dies by whether your deck actually needs to win individual fights.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Coordinated Assault earns its slot only in dedicated combat decks — aggressive Goblin, Warrior, or go-wide red strategies where winning specific combats each turn matters more than card advantage. In Modern and Pioneer it sees fringe play in red creature aggro, where one mana for first strike on two attackers can push through a critical damage race, but most competitive shells prefer pump spells with broader impact. Legacy has enough raw power that a conditional combat trick rarely makes the cut. Coordinated Assault is narrowest in multiplayer Commander, where threat density and instant-speed interaction favor removal or draw over combat tricks — but in the right aggressive shell, the ceiling is higher than the $0.13 price tag implies.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Coordinated Assault is pure bulk — no barrier to picking up a copy for any red combat deck that wants it. Price is stable and unlikely to move; it's not a card that gets bought out or spikes.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.