Conjurer's Ban

Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.

CMC
2
Mana cost
{W}{B}
Color identity
BW
Rarity
uncommon
Set
Guildpact
Price
$0.08
EDHREC rank
#27718
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Conjurer's Ban card art
Conjurer's Ban names a card and locks opponents out of casting it until your next turn — a one-shot silence that also counters the spell if they try it anyway. Two mana for that effect is fine, but the single-turn window keeps it off most competitive lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Conjurer's Ban is a niche piece of disruption — it reads best when you already know what's coming, like naming a commander you've seen twice or a tutor target telegraphed by a fetch. Legacy and Vintage have access to far more efficient disruption, so Conjurer's Ban doesn't make the cut there outside of fringe brews. Modern is legal but the card sees no meaningful play; two mana to preemptively name something is too slow against the format's speed. Oathbreaker is the one place the card's ceiling rises slightly, since the smaller player count makes prediction easier and the two-color restriction on the card matches most oathbreaker pairings naturally.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.08 bulk tier

At $0.08, Conjurer's Ban is deep bulk — the kind of card that shows up in a collection binder but rarely makes a cart. There's no financial case for holding copies; demand is low and supply is wide.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.