Cone of Cold
Sorcery
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
- CMC
- 4
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Commander Legends: Battle for Baldur's Gate
- Price
- $0.31
- EDHREC rank
- #6449
Cone of Cold taps up to two target creatures and keeps them tapped on their controller's next untap step — a clean two-for-one freeze at instant speed for three mana. Outside of Wyll, Blade of Frontiers // Sword Coast Sailor and dedicated tap-synergy shells, that rate isn't good enough to earn a slot over hard removal.
Best Commanders
Commanders with the highest synergy


Wyll, Blade of Frontiers // Sword Coast Sailor
Wyll, Blade of Frontiers // Sword Coast Sailor rolls a die whenever you cast a spell targeting an opponent's creature, and Cone of Cold hits two creatures at once — that's one roll guaranteed plus the incidental combat disruption. At nearly 90% inclusion, it's a core piece of the Wyll package.

Hylda of the Icy Crown
Hylda of the Icy Crown triggers whenever an opponent's creature is tapped with a spell or ability, generating tokens, drawing cards, or making a creature legendary — Cone of Cold hits two creatures in a single cast, which means two triggers off one card. That doubling effect is why it shows up in over 62% of Hylda lists.

Isu the Abominable
Isu the Abominable cares about snow permanents and rewards a snow-heavy build, and Cone of Cold is a snow instant that contributes to that count while pulling double duty as a combat trick. It's a role-player here rather than a staple, appearing in roughly 23% of Isu lists.
Jorn, God of Winter
Jorn, God of Winter untaps snow permanents on attack, and running high snow spell density keeps the engine consistent — Cone of Cold qualifies as a snow instant and fits that theme. Inclusion sits around 12%, reflecting its status as a fringe snow-synergy pick rather than a must-run.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Cone of Cold is legal in Commander, Legacy, Vintage, and Oathbreaker, but Legacy and Vintage have no interest in a three-mana tap effect when those formats run far more efficient interaction. Commander is the only realistic home, and even there the card earns its slot only in dedicated tap-synergy decks built around commanders like Hylda of the Icy Crown or Wyll, Blade of Frontiers // Sword Coast Sailor. In a generic blue deck, Cone of Cold is too low-impact — you want removal or counterspells, not a temporary freeze.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.31 bulk tier
At $0.31, Cone of Cold is bulk, and that price is appropriate for a card with a narrow competitive range. It won't appreciate outside a spike in tap-synergy commander popularity, so buy it only if you're actively building one of the decks that wants it.
Explore
Sources
Mentioned
- Wyll, Blade of Frontiers // Sword Coast Sailor
- Hylda of the Icy Crown
- Isu the Abominable
- Jorn, God of Winter
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.