Colossal Might

Instant

Target creature gets +4/+2 and gains trample until end of turn.

CMC
2
Mana cost
{R}{G}
Color identity
GR
Rarity
common
Set
Archenemy
Price
$0.25
EDHREC rank
#16980
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Colossal Might card art
Colossal Might slaps a creature with +4/+2 and trample for two mana at instant speed — that's a combat trick that ends games, not just wins trades. It's a staple in any deck that wants to push damage through blockers in one swing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Colossal Might earns its slot in any stompy or Voltron build where one creature is doing the heavy lifting — +4/+2 and trample at instant speed can close out a player from nowhere. In Pauper it sees real play in aggressive green shells, where the combination of power boost and trample at common rarity is genuinely hard to match for two mana. Legacy and Vintage have access to more broken things, so Colossal Might rarely shows up there outside of dedicated creature-combat brews. It's not legal in Standard or Pioneer, which keeps its price firmly in bulk territory despite the effect being legitimately strong.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.25 bulk tier

At $0.25, Colossal Might is pure bulk — no barrier to picking up a copy for any deck that wants it. The price is unlikely to move meaningfully given its common rarity and wide availability, so there's no reason to hesitate on the buy.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.