Colossal Might
Instant
Target creature gets +4/+2 and gains trample until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- GR
- Rarity
- common
- Set
- Archenemy
- Price
- $0.25
- EDHREC rank
- #16980
Colossal Might slaps a creature with +4/+2 and trample for two mana at instant speed — that's a combat trick that ends games, not just wins trades. It's a staple in any deck that wants to push damage through blockers in one swing.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Colossal Might earns its slot in any stompy or Voltron build where one creature is doing the heavy lifting — +4/+2 and trample at instant speed can close out a player from nowhere. In Pauper it sees real play in aggressive green shells, where the combination of power boost and trample at common rarity is genuinely hard to match for two mana. Legacy and Vintage have access to more broken things, so Colossal Might rarely shows up there outside of dedicated creature-combat brews. It's not legal in Standard or Pioneer, which keeps its price firmly in bulk territory despite the effect being legitimately strong.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.25 bulk tier
At $0.25, Colossal Might is pure bulk — no barrier to picking up a copy for any deck that wants it. The price is unlikely to move meaningfully given its common rarity and wide availability, so there's no reason to hesitate on the buy.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.