Collector's Vault

Artifact

{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

CMC
2
Mana cost
{2}
Color identity
C
Rarity
uncommon
Set
Wilds of Eldraine
Price
$1.45
EDHREC rank
#1744
Buy on TCGplayer
Collector's Vault card art
Collector's Vault draws you a card and makes a Treasure every turn for two mana — the catch is the discard, which most artifact-heavy and graveyard-adjacent decks treat as a feature rather than a drawback. Clock of Omens can untap it for repeated activations in the same turn, and The Capitoline Triad turns it into a full engine; if either of those commanders is in the command zone, Collector's Vault is an automatic inclusion.

Best Commanders

Commanders with the highest synergy

01
The Capitoline Triad

The Capitoline Triad

70.0% of decks · synergy 0.62

The Capitoline Triad's triggered abilities care about artifacts entering and leaving, and Collector's Vault feeds that loop continuously — draw, discard, Treasure, repeat, all while fueling sacrifice outlets and recursive artifact lines.

02
Syr Ginger, the Meal Ender

Syr Ginger, the Meal Ender

50.2% of decks · synergy 0.42

Syr Ginger, the Meal Ender gets +1/+1 counters whenever a noncreature artifact hits the graveyard, and Collector's Vault delivers a Treasure token to sacrifice on demand, making every activation a pump trigger in addition to a draw.

03
Golbez, Crystal Collector

Golbez, Crystal Collector

40.6% of decks · synergy 0.39

Golbez, Crystal Collector produces Shadow Dragon tokens tied to artifact entry, and Collector's Vault supplies a Treasure every turn to keep that clock ticking while filtering toward the payoffs Golbez needs.

04
Greasefang, Okiba Boss

Greasefang, Okiba Boss

38.4% of decks · synergy 0.37

Greasefang, Okiba Boss wants Vehicles in the graveyard, and Collector's Vault's discard outlet is one of the cleanest ways to pitch them on your own schedule without spending cards on dedicated looting spells.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Collector's Vault is legal across every major Constructed format but sees meaningful play almost exclusively in Commander, where a two-mana artifact that generates card selection and Treasure tokens every turn has room to compound over a long game. In Modern and Pioneer, the effect is too slow and too incremental — formats where the game ends before a tap-for-value engine pays off don't want it. Standard legality is largely academic; there are simply stronger options for that slot at every point on the curve. Commander is the format where Collector's Vault earns its seat, specifically in artifact-matters, graveyard-adjacent, or Treasure-synergy builds where the discard is incidental or actively useful.

Key Combos

Combo lines featuring this card

527 decks
Collector's VaultClock of OmensKrark-Clan IronworksAcademy Manufactor

Collector's VaultClock of OmensKrark-Clan IronworksAcademy Manufactor

Infinite draw triggers; Infinite looting; Infinite self-discard triggers; Near-infinite Clue tokens; Near-infinite colored mana; Near-infinite colorless mana; Near-infinite Food tokens; Near-infinite lifegain; Near-infinite lifegain triggers; Near-infinite Treasure tokens; Near-infinite untap of artifacts you control

View on Commander Spellbook ↗

Price Context

Current price

$1.45 cheap tier

At $1.45, Collector's Vault sits in the range where a high-synergy card stays cheap simply because the casual market hasn't driven it up yet. It's a safe pickup at this price — demand from The Capitoline Triad and Greasefang, Okiba Boss lists keeps it moving, but the ceiling is modest unless a breakout commander pushes artifact-Treasure synergies into higher-power tables.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.