Clear the Land
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- Mercadian Masques
- Price
- $1.51
- EDHREC rank
- #20588
Clear the Land hands every opponent a free basic land — potentially three or more lands entering the battlefield tapped — while you get nothing unless you've built around landfall or land-count payoffs. It's a symmetrical accelerant that punishes you for running it in the wrong shell and rewards you in exactly one archetype.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Clear the Land is legal in Commander, Legacy, Vintage, and Oathbreaker, but the only format where it makes sense is Commander. In a four-player pod, it ramps your three opponents simultaneously, which is either a catastrophic mistake or a deliberate landfall trigger engine — there's no middle ground. Legacy and Vintage have access to far more efficient ramp and would never touch a symmetrical five-mana sorcery. Commander is where Clear the Land lives, and even there it belongs in a narrow slice of decks built to extract more value from those opponent-controlled land drops than the opponents themselves will.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.51 cheap tier
At $1.51, Clear the Land sits in the cheap tier — low enough that the price is never the reason to skip it. Demand is narrow enough that this price isn't going anywhere meaningful in either direction.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.