Clear the Land

Sorcery

Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
rare
Set
Mercadian Masques
Price
$1.51
EDHREC rank
#20588
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Clear the Land card art
Clear the Land hands every opponent a free basic land — potentially three or more lands entering the battlefield tapped — while you get nothing unless you've built around landfall or land-count payoffs. It's a symmetrical accelerant that punishes you for running it in the wrong shell and rewards you in exactly one archetype.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Clear the Land is legal in Commander, Legacy, Vintage, and Oathbreaker, but the only format where it makes sense is Commander. In a four-player pod, it ramps your three opponents simultaneously, which is either a catastrophic mistake or a deliberate landfall trigger engine — there's no middle ground. Legacy and Vintage have access to far more efficient ramp and would never touch a symmetrical five-mana sorcery. Commander is where Clear the Land lives, and even there it belongs in a narrow slice of decks built to extract more value from those opponent-controlled land drops than the opponents themselves will.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.51 cheap tier

At $1.51, Clear the Land sits in the cheap tier — low enough that the price is never the reason to skip it. Demand is narrow enough that this price isn't going anywhere meaningful in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.