Chimil, the Inner Sun
Legendary Artifact
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
- CMC
- 6
- Mana cost
- Color identity
- C
- Rarity
- mythic
- Set
- The Lost Caverns of Ixalan Promos
- Price
- —
- EDHREC rank
- #826
Chimil, the Inner Sun locks out counterspells and staples a free discover 5 onto every end step — that's a threat that demands an answer the turn it lands. Seven mana is real, but Y'shtola Rhul decks treat that cost as a feature, not a bug, since it syncs cleanly with spell-cost payoffs.
Best Commanders
Commanders with the highest synergy

Y'shtola Rhul
Y'shtola Rhul's entire game plan punishes opponents for interacting with your spells, and Chimil, the Inner Sun turns off counterspells at the source — the two cards form a soft lock that makes Y'shtola's threats nearly unanswerable.

Lara Croft, Tomb Raider
Lara Croft, Tomb Raider cares about discovering and exiling cards from the top of libraries, and Chimil, the Inner Sun's end-step discover 5 feeds that engine every single turn for free.

Kellan, the Kid
Kellan, the Kid builds around going wide on Adventures and noncreature spells, and Chimil, the Inner Sun's discover trigger chains into more action every turn while the counterspell shutdown keeps the engine protected.

Chiss-Goria, Forge Tyrant
Chiss-Goria, Forge Tyrant wants expensive artifacts in play and uses affinity to cheat them out, so Chimil, the Inner Sun arrives ahead of curve and then generates additional artifact and spell hits off its discover trigger.

Leonardo da Vinci
Leonardo da Vinci's token-creation engine scales with artifacts cast, and Chimil, the Inner Sun's end-step discover 5 consistently flips into more artifacts to cast and convert into tokens.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Chimil, the Inner Sun does its best work — the format's longer games give it time to generate multiple discover triggers, and shutting off counterspells is uniquely punishing in a format built around blue interaction. In Modern and Pioneer it's legal but too slow for the pace of those formats; a seven-mana artifact with no immediate board impact simply isn't viable when most games end on turns three through five. Legacy and Vintage have the mana to deploy it faster, but both formats have better top-end plays and efficient artifact removal, so Chimil barely registers there. Oathbreaker follows the same logic as Commander — if your planeswalker strategy plays a long game, the discover engine and counterspell shutdown are genuinely powerful additions.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Chimil, the Inner Sun isn't currently available in our system, so check Scryfall or TCGPlayer for a live number before buying. Given its high synergy rates across several popular commanders, demand is real — verify current stock and price before assuming it's easy to acquire at budget.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.