Chill Haunting
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Salvat 2005
- Price
- —
- EDHREC rank
- #29756
Chill Haunting exiles a creature and scales the punishment by the number of cards in that creature's controller's graveyard — the later in the game you cast it, the more counters come off. It's conditional removal that rewards patience, but it does nothing to a player who's been careful about their graveyard.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Chill Haunting is legal in Commander, Legacy, Vintage, and Oathbreaker, but Commander is where it's most relevant — graveyard saturation runs high in a 100-card singleton format by mid-game, which means the counter-removal clause regularly has teeth. In Legacy and Vintage, graveyards fill faster but the card has no constructed home; the effect is too conditional and too slow against the threats those formats put on the table. Oathbreaker sits closer to Commander in pace, so the same logic applies — cast it in the late game against a self-mill or reanimator-adjacent player and you're getting real value.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Chill Haunting isn't currently available, so check Scryfall or TCGPlayer for the latest. It's a niche conditional removal spell without a clear competitive home, which typically keeps cards like this in bulk-rare territory.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.