Charging Bandits
Creature — Human Rogue
Whenever this creature attacks, it gets +2/+0 until end of turn.
- CMC
- 5
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Portal
- Price
- $0.25
- EDHREC rank
- #31008
Charging Bandits is a 2/2 for five mana with no relevant keywords, no enters-the-battlefield effect, and no path to becoming useful — the stats and cost are simply too far apart to justify a slot. Cut it.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Charging Bandits is legal in Commander, Legacy, Vintage, and Oathbreaker, but legality is not an argument for inclusion. In Commander, a five-mana 2/2 with no abilities competes against a card pool deep enough that even budget lists have no reason to run it. Legacy and Vintage ignore it entirely — the formats move too fast and the power floor is too high. Oathbreaker shares Commander's problem: opportunity cost is brutal, and Charging Bandits offers nothing that any other card in those colors can't do better for less.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.25 bulk tier
At $0.25, Charging Bandits sits firmly in bulk — the kind of card that ends up in a draft chaff pile, not a tuned list. The price reflects the demand accurately: there is none, and that's unlikely to change.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.