Chaos Imps
Creature — Imp
Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
This creature has trample as long as it has a +1/+1 counter on it.
- CMC
- 6
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Return to Ravnica
- Price
- $0.18
- EDHREC rank
- #22229
Chaos Imps lands as a 6/5 flying trampler with the upside of gaining +1/+0 for each instant or sorcery in your graveyard — a legitimately threatening body that scales with spell density. Seven mana is a steep ask for a creature without built-in protection, and that cost keeps it out of competitive lists.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Chaos Imps occupies the role of a late-game beater in spell-heavy red decks — the graveyard bonus is real, but seven mana means it competes with actual game-ending plays. Legacy, Modern, and Pioneer are non-starters; those formats demand far more efficiency than a seven-mana 6/5 with no enters-the-battlefield effect can offer. Oathbreaker gives it a slightly friendlier home if the signature spell is an instant or sorcery engine, but even there the competition at the top of the curve is fierce. Chaos Imps is a Commander-only consideration, and only in decks that both fill the graveyard with instants and sorceries and lack better top-end threats.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.18 bulk tier
At $0.18, Chaos Imps is deep bulk — you're paying for cardboard, not power. That price is stable because demand is low and supply is plentiful; don't expect movement in either direction.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.