Chainsaw
Artifact — Equipment
When this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Duskmourn: House of Horror Promos
- Price
- $0.70
- EDHREC rank
- #4086
Chainsaw turns any equipped creature into a serious combat threat, stapling +4/+0 and trample onto a body for a total investment that stays competitive with other equipment in the same slot. Sokka and Suki in particular push it into maindeck-obvious territory, since the pump and trample line up directly with their combat-damage gameplan.
Best Commanders
Commanders with the highest synergy

Sokka and Suki
Sokka and Suki want to connect in combat repeatedly, and Chainsaw's +4/+0 plus trample makes that connection nearly guaranteed through any chump-block attempt — the synergy score of 0.22 is the highest on this list for a reason.

Alesha, Who Laughs at Fate
Alesha, Who Laughs at Fate runs aggressive creatures that want to push damage through, and Chainsaw adds enough raw power and trample to turn a mediocre attack into a decisive one without stretching the mana base.

Gilgamesh, Master-at-Arms
Gilgamesh, Master-at-Arms cares about equipping creatures and rewarding that action, making Chainsaw a natural fit that doubles as both a payoff trigger and a legitimate combat finisher.

Stangg, Echo Warrior
Stangg, Echo Warrior creates token copies that can share equipment value, and Chainsaw on any one of those bodies makes blocking an almost impossible calculus for opponents.

Alexios, Deimos of Kosmos
Alexios, Deimos of Kosmos builds around dealing combat damage to opponents, and Chainsaw's trample ensures that damage gets through regardless of how many blockers stand in the way.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Chainsaw earns its slot in dedicated equipment and combat-damage decks — the effect is large enough to matter and the cost is low enough that it doesn't slow your curve. In 60-card formats like Modern and Pioneer, equipment competes against a much higher power ceiling, and Chainsaw's lack of built-in haste or equip-for-free text puts it behind staples that do more for the same or less mana. Legacy and Vintage have even less patience for it. Standard is the one non-rotating context where Chainsaw can punch above its weight if the creature base is there to support it, particularly in aggressive red or Gruul shells. Pauper is the only format where it's off the table entirely.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.70 bulk tier
At $0.70, Chainsaw sits firmly in bulk territory — you're not paying a premium, and there's no meaningful financial risk picking up a copy. Bulk equipment rarely appreciates unless it finds a breakout home, so treat this as a cheap pickup for the decks that want it, not a spec.
Explore
Sources
Mentioned
- Sokka and Suki
- Alesha, Who Laughs at Fate
- Gilgamesh, Master-at-Arms
- Stangg, Echo Warrior
- Alexios, Deimos of Kosmos
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.