Chain to Memory
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
- CMC
- 1
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- Theros Beyond Death
- Price
- $0.11
- EDHREC rank
- #19891
Chain to Memory puts a creature out of combat and digs you one card deeper for two mana — tempo and card selection stapled together. It's a solid roleplayer in spell-heavy Commander builds that want cheap interaction, not a format staple.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Chain to Memory earns its slot in decks that care about spell count — Prowess payoffs, Magecraft triggers, or commanders that reward casting cheap instants repeatedly. The tap effect answers an attacker or stops a key blocker without spending a full removal spell, and the scry 1 keeps the engine turning. In Pauper, the combination of interaction and card selection at common rarity makes it a legitimate consideration for blue tempo and control shells. Elsewhere — Modern, Pioneer, Legacy — the competition at two mana is steep enough that Chain to Memory doesn't make the cut outside of fringe spell-synergy strategies.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.11 bulk tier
At $0.11, Chain to Memory is deep bulk — pick it up in a common box or throw it in any order as filler. Bulk commons with narrow applications don't move in price, so don't expect this to appreciate; just grab it if the slot calls for it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.