Centaur Rootcaster

Creature — Centaur Druid

Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
common
Set
Judgment
Price
$0.13
EDHREC rank
#23014
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Centaur Rootcaster card art
Centaur Rootcaster puts a land directly onto the battlefield every time it deals combat damage to a player — repeatable ramp stapled to a 3/3 body for four mana. The payoff is real, but it only triggers on combat damage, which means it does nothing if it gets chump-blocked every turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Centaur Rootcaster has any business being played — three opponents means three potential damage triggers per swing, and landfall decks or Simic value engines can leverage the repeated acceleration meaningfully. In Pauper it's legal but too slow for a format where four-mana creatures need to do more than maybe ramp you. Legacy and Vintage are non-starters; the card is simply outclassed at every point on the curve. Stick to Commander, and specifically to decks that can give it evasion or that win by going very wide on mana.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Centaur Rootcaster is pure bulk — you're paying for cardboard, not scarcity. There's no meaningful price floor to defend here, and no spike potential unless a commander gets printed that puts combat-damage ramp in high demand.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.